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Game版 - 新的蓝贴说PC的loot 2.0不会有console那么牛逼?
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相关话题的讨论汇总
话题: loot话题: pc话题: console话题: changes话题: so
进入Game版参与讨论
1 (共1页)
h*******o
发帖数: 4884
1
这几天的panic sale 是不是有点过头了,呵呵
Nah, it's not exactly the same nor is it completely different. Let me
explain that further, though, since that's kind of a vague statement.
So, in the console version, items will drop less frequently, but will
typically be of higher quality. There's a chance that when a white or gray
item drops, that it will be automatically converted to gold too. These
changes were made to help manage the flow of gameplay and keep players in
the midst of combat (and out of their inventory screens) as much possible.
Inventory management is a little more difficult on the console version than
it is on the PC, where you have a mouse to quickly navigate through menus,
so this was a pretty key tweak for the PS3 and Xbox 360. Crafting materials
and costs were adjusted, as well, to accommodate for the fact that trading
components isn't as easy on console as it is PC. Similarly, stats on crafted
items were boosted to help smooth the leveling curve and ensure that
players could reliably find upgrades.
Some of these adjustments are changes we'd like to make to PC, but many of
them were inspired by plans we already had for improving itemization as a
part of Loot 2.0 (for example, smart drops, Legendary items that can drop at
all levels, and the whole "less, but better" strategy). The console team
literally took elements of Loot 2.0 and added them to the PS3 and Xbox 360
experience, and then made some additional changes they felt best suited the
console environment and playstyle.
Someone already asked in a different thread why we couldn't just get the
changes that were added to console implemented for PC on their own right now
, rather than waiting for Loot 2.0. That's a fair question and does relate
to your original concern, so I've quoted it below (because, hey, why not
make a long post longer):
09/03/2013 02:29 PMPosted by LylirraSomething to keep in mind is that, not
only does Loot 2.0 encompass a larger number of changes than those made for
the console version, but it's also intended to complement other system
updates that will likely have an affect on the item game, things like skill
re-balancing, Paragon 2.0, and the addition of features like Loot Runs and
Nephalem Trials (which are still in development, too). While we could
implement some things here and there in a very piecemeal fashion, in the end
it makes more sense--to us, at least (we understand if you might disagree)-
-that all the components of Loot 2.0 ship together, since they're so closely
connected and are ultimately intended to support and build off one another.
This does mean more of a wait, which we know isn't the perfect scenario for
a lot of players, but it also means that, when Loot 2.0 does ship, it
should be a much more fleshed out and complete experience than if various
features were implemented on their own.
Also, since we use staggered development (meaning, the PC and console games
more or less have separate teams and development cycles), though, it's
possible that one game will receive changes before another. Over time, which
game that is may switch back and forth depending on where each is in its
development cycle. Even so, PC is the lead platform.
So, again: not completely the same, not completely different. The changes
made to console contain elements of Loot 2.0, but the experience isn't
identical nor is it as comprehensive (also keep in mind that some tweaks
were specific to console and are not currently planned for PC).
m*****8
发帖数: 1027
2
随便暴雪折腾,继续AFK,呵呵
d**********t
发帖数: 20415
3
静观其变吧,我觉得属性应该还是现在的属性(不会有超过80的AR),但是数值上能
roll的更好看,对于现有市场的冲击,就像1.07的锻造四件套,冲击肯定有,但绝对不
会是1.04那样毁灭性的

than

【在 h*******o 的大作中提到】
: 这几天的panic sale 是不是有点过头了,呵呵
: Nah, it's not exactly the same nor is it completely different. Let me
: explain that further, though, since that's kind of a vague statement.
: So, in the console version, items will drop less frequently, but will
: typically be of higher quality. There's a chance that when a white or gray
: item drops, that it will be automatically converted to gold too. These
: changes were made to help manage the flow of gameplay and keep players in
: the midst of combat (and out of their inventory screens) as much possible.
: Inventory management is a little more difficult on the console version than
: it is on the PC, where you have a mouse to quickly navigate through menus,

h*******o
发帖数: 4884
4
恩, 我一直是这么认为的
基本上就是最好的极品还是差不多 (62以及以下的传奇会有提高,因为自带的属性可
以roll63的词缀了)
不过看了console那些牛逼闪闪的东西,真是心惊肉跳,哈啊哈

【在 d**********t 的大作中提到】
: 静观其变吧,我觉得属性应该还是现在的属性(不会有超过80的AR),但是数值上能
: roll的更好看,对于现有市场的冲击,就像1.07的锻造四件套,冲击肯定有,但绝对不
: 会是1.04那样毁灭性的
:
: than

I******e
发帖数: 6478
5
不牛逼好,我可以安心刷主机版了

than

【在 h*******o 的大作中提到】
: 这几天的panic sale 是不是有点过头了,呵呵
: Nah, it's not exactly the same nor is it completely different. Let me
: explain that further, though, since that's kind of a vague statement.
: So, in the console version, items will drop less frequently, but will
: typically be of higher quality. There's a chance that when a white or gray
: item drops, that it will be automatically converted to gold too. These
: changes were made to help manage the flow of gameplay and keep players in
: the midst of combat (and out of their inventory screens) as much possible.
: Inventory management is a little more difficult on the console version than
: it is on the PC, where you have a mouse to quickly navigate through menus,

G**Y
发帖数: 33224
6
Loot 2.0要等paragon 2.0, nv, loot runs?
他说的这些不是成了expansion pack了?除了新地图。

than

【在 h*******o 的大作中提到】
: 这几天的panic sale 是不是有点过头了,呵呵
: Nah, it's not exactly the same nor is it completely different. Let me
: explain that further, though, since that's kind of a vague statement.
: So, in the console version, items will drop less frequently, but will
: typically be of higher quality. There's a chance that when a white or gray
: item drops, that it will be automatically converted to gold too. These
: changes were made to help manage the flow of gameplay and keep players in
: the midst of combat (and out of their inventory screens) as much possible.
: Inventory management is a little more difficult on the console version than
: it is on the PC, where you have a mouse to quickly navigate through menus,

c****n
发帖数: 2031
7
根据暴雪一直强调的,loot 2.0主要是promote item diversity.除非提升等级上线,物
品不会roll的跟console一样,除非暴雪连词缀的设定都改,这个可能不大.
w******n
发帖数: 13202
8
冲击最大的,一是武器,而是套装。
比如单手武器,以前的单手选择很少,除了bug,黄装非极品无法竞争,loot2.0很多以
前垃圾的传奇改进版要进入市场,bug不再是重要选择重点。极品黄装和更新后的单手
传奇无法比拟。
套装属性词缀先不说,但是数值貌似改进不少,所以现在很多中档的冲击最大。
还是那句话,看你投资了多少,几百块钱的,无所谓,投资了好几千的,如果觉得有所
谓,自己也知道该如何做。
h*******o
发帖数: 4884
9
到底数值会不会像console那么变态是个很大的问题
console的那些数字明显超过了目前63词缀的最大值, PC版本在exp之前会不会改63词
缀的最大限制是一个问题
我个人认为不会

【在 w******n 的大作中提到】
: 冲击最大的,一是武器,而是套装。
: 比如单手武器,以前的单手选择很少,除了bug,黄装非极品无法竞争,loot2.0很多以
: 前垃圾的传奇改进版要进入市场,bug不再是重要选择重点。极品黄装和更新后的单手
: 传奇无法比拟。
: 套装属性词缀先不说,但是数值貌似改进不少,所以现在很多中档的冲击最大。
: 还是那句话,看你投资了多少,几百块钱的,无所谓,投资了好几千的,如果觉得有所
: 谓,自己也知道该如何做。

w******n
发帖数: 13202
10
先不说数值会不会改。
不过垃圾传奇武器改进版估计是会有的。数值也无需超越63级的极限,只需要同级,就
可以超越很多现有的黄武了。具体而言,比如就是原来的垃圾传奇单手,有孔的无爆,
有爆的无孔,改进后估计可以有孔有爆,再加上本身的特殊属性,就很有使用的价值。

【在 h*******o 的大作中提到】
: 到底数值会不会像console那么变态是个很大的问题
: console的那些数字明显超过了目前63词缀的最大值, PC版本在exp之前会不会改63词
: 缀的最大限制是一个问题
: 我个人认为不会

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进入Game版参与讨论
w******n
发帖数: 13202
11
expac里人物70级,有新技能,plg无限升级。
新人物,十字军战士
这些都不会在补丁里出现的。

【在 G**Y 的大作中提到】
: Loot 2.0要等paragon 2.0, nv, loot runs?
: 他说的这些不是成了expansion pack了?除了新地图。
:
: than

h*******o
发帖数: 4884
12
牛逼的黄武器还是最牛逼
传奇再牛逼,也不会roll出来110的爆伤来, 顶天也是和63的黄武器一样牛
受冲击的不会是极品黄武器,而是现有的传奇,比如62的bug锤
而且根据蓝贴说的,这种牛逼的东西掉率是多少还待定, hoho

【在 w******n 的大作中提到】
: 先不说数值会不会改。
: 不过垃圾传奇武器改进版估计是会有的。数值也无需超越63级的极限,只需要同级,就
: 可以超越很多现有的黄武了。具体而言,比如就是原来的垃圾传奇单手,有孔的无爆,
: 有爆的无孔,改进后估计可以有孔有爆,再加上本身的特殊属性,就很有使用的价值。

w******n
发帖数: 13202
13
这么说吧,新的loot 2.0出来,如果老的传奇依然是顶峰的存在,那么我们还有什么
loot的需要呢?毫无新鲜感嘛,所以afk的还是afk,别说loot2.0,就是loot10.0,也
就是个名字,我装备都已经搞好了,没有新级别的装备,我farm干什么?那么暴雪如何
保留住玩家的热情,以至于expac出来的时候,依然有足够数量的玩家来买?
所以,很简单,对于D3这样简单的loot为基础的游戏,新的传奇系统一定会出来,而且
一定会部分取代现有的传奇系统。这个是战略设定。
至于说是50%取代,还是100%取代,当然估计是50%左右的取代,以保护现有玩家不会完
全损失。
目前并没有看见技能系统为基础的传奇系统出现,所以新的传奇系统,当然就依然会以
爆击爆率为基础,表现就是数值上的提高。
h*******o
发帖数: 4884
14
更新是必然的
不过也不会像你前面说的彻底一文不值
在RMAH介入以后, 暴雪更新的时候就要好好考虑一下信用卡玩家的感受了, hoho

【在 w******n 的大作中提到】
: 这么说吧,新的loot 2.0出来,如果老的传奇依然是顶峰的存在,那么我们还有什么
: loot的需要呢?毫无新鲜感嘛,所以afk的还是afk,别说loot2.0,就是loot10.0,也
: 就是个名字,我装备都已经搞好了,没有新级别的装备,我farm干什么?那么暴雪如何
: 保留住玩家的热情,以至于expac出来的时候,依然有足够数量的玩家来买?
: 所以,很简单,对于D3这样简单的loot为基础的游戏,新的传奇系统一定会出来,而且
: 一定会部分取代现有的传奇系统。这个是战略设定。
: 至于说是50%取代,还是100%取代,当然估计是50%左右的取代,以保护现有玩家不会完
: 全损失。
: 目前并没有看见技能系统为基础的传奇系统出现,所以新的传奇系统,当然就依然会以
: 爆击爆率为基础,表现就是数值上的提高。

c****n
发帖数: 2031
15
有孔无爆或者有爆无孔,那是被词缀数量限制的,要改成有爆有孔,就等于提升词缀数量
上线,要看暴雪具体如何操作,现在都还没有明确.
记得很早D大和麦倒讨论过2.0改版后,可能翻身的装备,除非暴雪改词缀roll的上限或者
词缀数目上限,不然2.0对现有物品不会有catastrophic的冲击(冲击肯定有啦,也是我们
喜闻乐见的).我翻了翻武器列表(只看了蛮子的),2.0后,我也就想搞个新屠夫钩子,但要
能roll的比高端的锻造黄斧子好,还是很难的.至于bug,1234明星bug,要超越还是很难,
但肯定对其价格有冲击,降价个30%是很可能的.至于防具,没太仔细看,首饰冲击可能比
较大,比如塔链,litany,unity, wailing host等.
至于你一直说的出逃(有点打土豪分田地的意思,哈哈),资料片是必然的,为啥,因为人物
和怪的级别提升到70,这样在目前词缀系统下,词缀roll的上线就顺理成章的提升了.
至于现在是否出掉全身,看个人吧,如果你视投钱(或时间)在D3为投资,可以考虑出掉,但
现在市场过度恐慌,个人觉得不是很合适的时机(自己衡量哈,只是我个人看法).另外,玩
儿游戏投钱(时间)应该算是消费(休闲),如果你是这么想的,该干嘛,还干嘛.

【在 w******n 的大作中提到】
: 先不说数值会不会改。
: 不过垃圾传奇武器改进版估计是会有的。数值也无需超越63级的极限,只需要同级,就
: 可以超越很多现有的黄武了。具体而言,比如就是原来的垃圾传奇单手,有孔的无爆,
: 有爆的无孔,改进后估计可以有孔有爆,再加上本身的特殊属性,就很有使用的价值。

w******n
发帖数: 13202
16
嗯,我是做空一方,哈哈。
不过,我自己不卖,因为根本就没有什么极品可以卖的。
全都是中产以下装备,掉成渣也就是那几个gold,HC就是这个好,大家想逃也不容易。
哈哈

【在 c****n 的大作中提到】
: 有孔无爆或者有爆无孔,那是被词缀数量限制的,要改成有爆有孔,就等于提升词缀数量
: 上线,要看暴雪具体如何操作,现在都还没有明确.
: 记得很早D大和麦倒讨论过2.0改版后,可能翻身的装备,除非暴雪改词缀roll的上限或者
: 词缀数目上限,不然2.0对现有物品不会有catastrophic的冲击(冲击肯定有啦,也是我们
: 喜闻乐见的).我翻了翻武器列表(只看了蛮子的),2.0后,我也就想搞个新屠夫钩子,但要
: 能roll的比高端的锻造黄斧子好,还是很难的.至于bug,1234明星bug,要超越还是很难,
: 但肯定对其价格有冲击,降价个30%是很可能的.至于防具,没太仔细看,首饰冲击可能比
: 较大,比如塔链,litany,unity, wailing host等.
: 至于你一直说的出逃(有点打土豪分田地的意思,哈哈),资料片是必然的,为啥,因为人物
: 和怪的级别提升到70,这样在目前词缀系统下,词缀roll的上线就顺理成章的提升了.

d******e
发帖数: 783
17
DPS低但是其他属性完美的传奇武器是有翻身可能的。
目前的Enchant方案里,只允许改一条affix,次数不限。
已知的70级传奇装备Jawbreaker
除去1760-2144的电元素伤害,武器基础伤害是120-279。
作为对比,63级流云桥的基础伤害是90-210。
如果将来流云桥的电伤害加成能够在Mystic那里re-roll
对一个70级人物来说,它的伤害也会增加到2000多。还是非常强的武器。

【在 c****n 的大作中提到】
: 有孔无爆或者有爆无孔,那是被词缀数量限制的,要改成有爆有孔,就等于提升词缀数量
: 上线,要看暴雪具体如何操作,现在都还没有明确.
: 记得很早D大和麦倒讨论过2.0改版后,可能翻身的装备,除非暴雪改词缀roll的上限或者
: 词缀数目上限,不然2.0对现有物品不会有catastrophic的冲击(冲击肯定有啦,也是我们
: 喜闻乐见的).我翻了翻武器列表(只看了蛮子的),2.0后,我也就想搞个新屠夫钩子,但要
: 能roll的比高端的锻造黄斧子好,还是很难的.至于bug,1234明星bug,要超越还是很难,
: 但肯定对其价格有冲击,降价个30%是很可能的.至于防具,没太仔细看,首饰冲击可能比
: 较大,比如塔链,litany,unity, wailing host等.
: 至于你一直说的出逃(有点打土豪分田地的意思,哈哈),资料片是必然的,为啥,因为人物
: 和怪的级别提升到70,这样在目前词缀系统下,词缀roll的上线就顺理成章的提升了.

b******9
发帖数: 2706
18
我记得我曾经打到一个13XX,带吸血,主副属性的单手剑,当时开玩笑和机油说要留着等
以后打洞。这么看起来我的希望可能实现? 赶紧去看看那把剑是不是还留着。
1 (共1页)
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