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k***r
发帖数: 13724
1
合作buff的半径从100码提高至200码。
装备上的金币寻获现在与游戏难度的金币奖励加成以乘法计算。这将大幅提高大多
数在高难度下进行游戏或者穿着金币寻获属性装备的玩家的金币奖励。
举例:加入你正在大师难度下进行游戏(200%的额外金币奖励),并从物品上
获得50%的金币寻获属性。正常情况下一堆金币大概掉落50点金币。你的难度加成将使
金币从50点提高至150点。你的50%金币寻获将使150点金币提高至225点。
移除了装备和巅峰点数300%金币寻获的上限。
泰瑞尔已经吃得太多了,所以他现在不再那么频繁地说起这件事了。
对投票踢人系统进行了多项改动,使其不再那么严格。
投票踢人现在可以在你进入游戏后的2分钟使用(从5分钟下调)。
杀死勇士或稀有怪群不再禁用投票踢人15秒。
杀死首领后,投票踢人将被禁用15秒(从3分钟下调)。
放宽了更多的限制。
已知问题:描述没有反映这些改动。
追随者
冒险模式下追随者1级可用。
圣堂骑士
鼓舞
圣怒恢复从每秒1.8点降低至1.1点。
===职业===
野蛮人
设计理念
为了更好地支持基于某种伤害类型的角色技能组合,我们正在修改一些符
文的伤害类型。这是一个正在进行的目标,任何职业的更多改动可能会在以后进行,使
得伤害类型成为角色技能组合的有趣考虑方向。
我们修改了撕裂,使其伤害更加一致。撕裂是否打出爆击的差别导致这个
技能难以预测。这个改动对于在玩家想要叠加持续伤害效果时显得尤为重要。
最后,我们增强使用率最低的怒气消耗技能 - 闢地猛擊。虽然这个技能
总是最少使用,但我们觉得闢地猛擊的视觉效果非常不错,我们希望更多的玩家能够喜
欢这个技能。为了实现这个目标,我们在直接提高伤害的同时简化了这个技能的机制。
主动技能
狂亂
技能符文 - 破空斧
伤害类型从物理改为冰寒。
霸氣無雙
技能符文 - 制敵機先
伤害类型从物理改为冰寒。
撕裂
撕裂现在根据你的爆击几率和爆击伤害来计算一次平均伤害,并将该
伤害在整个持续时间内平均分配,而不再依赖于是否打出爆击。
请注意:既然该技能不再能够打出爆击,它也不再触发需要打出
爆击才能生效的效果。
復仇
技能符文 - 冷血預謀
伤害类型从物理改为冰寒。
闢地猛擊
除了原有锥形范围以外,现在也攻击你前方10码宽10码长的敌人。
基础武器伤害从550%提高至620%。
施放动画的持续时间现在与大多数其他野蛮人技能一致。
移除了短暂地击飞效果。
造成伤害时现在忽略视野阻挡物(比如筑墙怪物制造的墙)。
技能符文 - 霜凍震波
武器伤害从710%提高至755%。
减速持续时间从2秒缩短至1秒。
技能符文 - 撕裂大地
武器伤害从710%提高至735%。
5码击退效果改为短暂地击飞。
技能符文 - 踉蹌
重新设计:现在使怒气消耗从30点降低至22点。
戰吼
范围从50码扩大至100码。
旋風斬
技能符文 - 颶風轉
伤害类型从物理改为冰寒。
狂戰之怒
技能符文 - 亞瑞特之嚎
伤害类型从物理改为火焰。
技能符文 - 邁步巨人
重新设计:现在使受到的所有伤害降低50%。
被动技能
激勵風采
范围从50码扩大至100码。
奮戰不懈
激活时现在有了buff图标。
提供的伤害减免现在反映在你的坚韧中。
圣教军
设计理念
圣教军应该是游戏中最硬的职业,但他们现在不是。我们将圣教军的伤害
减免从15%提高至30%,与武僧和野蛮人保持一致。此外,我们移除了天堂之力的移动速
度惩罚,同时将虔信改为使用单手武器的圣教军的强力被动技能。这些改动应该能够巩
固圣教军作为装备巨盾的强力坦克的地位。
为了更好地支持基于某种伤害类型的角色技能组合,我们正在修改一些符
文的伤害类型。这是一个正在进行的目标,任何职业的更多改动可能会在以后进行,使
得伤害类型成为角色技能组合的有趣考虑方向。
我们重新设计了阿卡拉特勇士。奮戰不息不但过于强力,而且鼓还励了无
脑按技能的玩法,但其他符文却显得平淡无奇。我们重新设计了奮戰不息,并增强了阿
卡拉特勇士和所有其他符文。
使用某些技能比如審判 - 罪無可赦的技能组合能造成相对固定的伤害(
虽然有时候会产生一些波动),但如果你没有选择特定的技能,或者获得特定的传奇装
备,你的伤害会落后很多。我们大幅削弱了審判 - 罪無可赦。做出如此巨大的改动并
不容易,但这是我们应该已经发现的错误。
为了让圣教军的伤害保持竞争力,我们增强了大多数圣教军的伤害技能。
虽然一些技能的伤害略微降低,但绝大部分的伤害获得了提升,一些技能还获得了大幅
提升。
天堂之拳和祝福之盾都扮演了远程多目标的技能角色。为了能够提供更好
的差异性,我们调整了天堂之拳,使其更擅长单目标输出,并带有次要的范围伤害。为
了达成这个目标,天堂之拳的主要伤害获得了提升,而附属的电流伤害则有所降低。
最后,我们对圣教军的被动技能进行了大量重新设计。我们认为圣教军缺
少有趣的被动技能选择。我们尝试提供有趣而吸引人的选择,而不是仅仅修改现有被动
技能的数值。
综合
圣教军现在受到的所有伤害降低30%。
主动技能
阿卡拉特勇士
重新设计,现在是:
使你的伤害提高35%
使你的圣怒恢复每秒提高5点
使你对控制效果免疫
技能符文 - 威震八方
重新设计:现在使圣怒恢复加成提高至每秒10点。
技能符文 - 聖炎爆發
重新设计:伤害现在会用阿卡拉特之力燃烧敌人,在3秒内造成
460%武器伤害的火焰伤害。
技能符文 - 疾行
重新设计:阿卡拉特勇士激活时,获得15%的攻击速度加成。
技能符文 - 先知化身
在你第一次受到致命伤害时现在也将你的生命值恢复至全满。
技能符文 - 奮戰不息
重新设计:阿卡拉特勇士激活时,现在使你的其他技能的剩余冷
却时间缩短12秒。
祝福之鎚
武器伤害从200%提高至320%。
技能符文 - 怒火之鎚
燃烧地面的武器伤害从每秒150%提高至330%。
技能符文 - 冰凍之鎚
爆炸武器伤害从75%提高至380%。
技能符文 - 雷霆之鎚
电弧武器伤害从40%提高至60%。
祝福之盾
武器伤害从340%提高至430%。
技能符文 - 爆焰之盾
爆炸武器伤害从270%提高至310%。
爆炸半径从8码扩大至10码。
技能符文 - 聖恩之盾
伤害类型从神圣改为物理。
技能符文 - 散射之盾
碎片武器伤害从330%降低至170%。
火砲轟炸
火砲轟炸的攻击间隔现在是固定0.35秒延迟,而不是随机变化。这个
改动应该能让伤害更加一致而可靠。
技能符文 - 趕盡殺絕
伤害类型从物理改为火焰。
技能符文 - 佈雷轟炸
伤害类型从物理改为火焰。
技能符文 - 目標鎖定
伤害类型从物理改为神圣。
错误修正
修正了导致触发系数比预期低的问题。
天譴
技能符文 - 以眼還眼
伤害类型从神圣改为火焰。
技能符文 - 爆轟炸裂
伤害类型从神圣改为物理。
错误修正
修正了导致触发系数比预期低的问题。
聖光結界
技能符文 - 聖炎結界
武器伤害从95%提高至155%。
该符文的伤害现在能够触发特效。
天罰之劍
武器伤害从1100%提高至1700%。
击退效果改为短暂地击飞。
技能符文 - 劍刃風暴
剑阵武器伤害从60%提高至230%。
伤害类型从物理改为神圣。
技能符文 - 天雷轟頂
雷云武器伤害从165%提高至605%。
技能符文 - 迅擊之劍
伤害类型从物理改为电击。
技能符文 - 聖軍降臨
圣教徒武器伤害从143%提高至280%。
技能符文 - 熾炎之擊
超高热度地面武器伤害从每秒200%提高至310%。
错误修正
修正了导致触发系数比预期低的问题。
修正了导致攻击总是造成物理伤害,而没有根据符文选择变化的
问题。
天堂之拳
爆炸武器伤害从340%提高至545%。
电流武器伤害从340%降低至255%。
技能符文 - 聖光雷擊
电流武器伤害从80%降低至40%。
技能符文 - 雷霆裂隙
裂隙武器伤害从5秒内400%提高至410%。
电弧武器伤害从185%降低至135%。
技能符文 - 天雷風暴
武器伤害从每秒150%降低至100%。
伤害类型从电击改为火焰。
技能符文 - 轟雷之拳
穿刺武器伤害从350%降低至270%。
爆炸武器伤害从150%提高至435%。
电流武器伤害从350%降低至185%。
移除了最小施法范围。
伤害类型从电击改为神圣。
天堂之怒
武器伤害从1260%提高至1710%。
技能符文 - 天威顯赫
武器伤害从1680%提高至2766%。
技能符文 - 聖祐之地
燃烧地面武器伤害从975%提高至1550%。
技能符文 - 天火之光
武器伤害从735%提高至960%。
技能符文 - 怒光燎原
武器伤害从1440%提高至1980%。
技能符文 - 禁行聖域
伤害类型从神圣改为电击。
错误修正
修正了导致触发系数比预期低的问题。
鋼鐵之甲
技能符文 - 爆裂之甲
武器伤害从1050%提高至1400%。
審判
技能符文 - 罪無可赦
爆击几率加成从80%降低至20%。
正義之鎚
武器伤害从240%提高至245%。
技能符文 - 爆裂之鎚
爆炸武器伤害从30%提高至60%。
技能符文 - 分裂之鎚
额外的锤子武器伤害从175%提高至245%。
触发几率从80%提高至100%。
技能符文 - 追擊之鎚
武器伤害从300%提高至335%。
伤害类型从神圣改为物理。
技能符文 - 正義之劍
伤害类型从神圣改为物理。
移动速度加成从每层3%共5层改为每层5%共3层。总加成仍为15%
,但现在达到上限需要的攻击次数变少了。
希望律令
冷却时间缩短至30秒。
正義律令
冷却时间缩短至30秒。
無畏律令
冷却时间缩短至30秒。
技能符文 - 聖恩應允
重新设计:律令强化时,每杀死一个敌人都能使持续时间延长1
秒,最多10秒。
聖軍之陣
武器伤害从380%提高至490%。
敌人现在能被多个聖軍之陣化身击中。
技能符文 - 聖軍弓手
武器伤害从160%提高至185%。
技能符文 - 聖軍衛士
武器伤害从285%提高至560%。
技能符文 - 戰馬潰敵
降低了敌人被击退的距离。
技能符文 - 聖軍盾兵
降低了敌人被击退的距离。
挑釁
错误修正:修正了挑釁能够触发其他效果的问题。
技能符文 - 蓄電攻擊
错误修正:造成伤害的几率现在正确地基于伤害技能的触发系数。
制裁
武器伤害从270%提高至335%。
技能符文 - 怒擊
伤害类型从物理改为电击。
技能符文 - 報復
格挡时造成的武器伤害从94%提高至140%。
伤害类型从物理改为神圣。
技能符文 - 怒吼
爆炸武器伤害从40%提高至75%。
错误修正:修正了导致基础攻击无法造成火焰伤害的问题。
盾牌猛擊
盾牌猛擊现在应该可靠地击中靠近圣教军的目标。
如果盾牌猛擊导致玩家冲向敌人,敌人现在将被定身1秒。
盾牌猛擊现在会智能选择目标。
如果你选择的区域在10码以外,并且没有点击任何目标,那么距
离你点击位置10码内最近的目标将被冲锋。
技能符文 - 爆裂盾擊
伤害类型从神圣改为火焰。
技能符文 - 逐一擊破
伤害类型从神圣改为电击。
现在使目标昏迷1.5秒,而不是定身3秒。
技能符文 - 重盾撼擊
武器伤害从740%提高至1200%。
伤害类型从神圣改为物理。
现在应该总是攻击所选择的目标。
技能符文 - 碎盾散射
碎片武器伤害从380%提高至740%。
技能符文 - 十字飛盾
额外的飞盾武器伤害从135%提高至155%。
伤害类型从神圣改为物理。
烈空斬
武器伤害从190%提高至230%。
技能符文 - 橫劈斬
现在应该更加可靠地攻击圣教军附近的目标。
技能符文 - 狂熱
最大叠加层数从5层提高至10层。
鍊擊
对主目标的武器伤害从165%提高至175%。
对副目标的武器伤害从125%提高至150%。
范围提高至30码。
现在会摧毁可破坏的物体,但优先攻击敌人。
技能符文 - 命運連結
伤害类型从神圣改为电击。
技能符文 - 爆裂之鍊
爆炸武器伤害从20%提高至60%。
技能符文 - 奔騰之鍊
重新设计:现在使被击中的额外目标数增加2个。
戰馬奔騰
持续时间从1.5秒延长至2秒。
戰馬奔騰现在应该使用时立即开始冷却。
戰馬奔騰现在能够穿过并摧毁可破坏的物体和门。
技能符文 - 縛敵拖引
伤害类型从物理改为神圣。
技能符文 - 馬不停蹄
持续时间延长3秒,从2秒上调。
聖光掃擊
武器伤害从440%提高至480%。
锥形范围的宽度从120度扩大至180度,与视觉效果保持一致。
技能符文 - 烈火掃擊
额外武器伤害从170%降低至120%。
烈火掃擊的持续伤害现在与自身叠加。
技能符文 - 聚敵掃擊
伤害类型从物理改为神圣。
被动技能
狂熱攻速
新被动技能:取代涅法雷姆之威。
使正義之鎚、制裁、烈空斬和鍊擊的攻击速度提高15%。
虔信
重新设计:装备单手武器时,你的攻击速度提高15%,所有冷却时间
缩短15%。
寶石之力
重新设计:装备上每镶嵌一颗宝石获得1.5%的力量。
天堂之力
移除了移动速度惩罚。
神聖使命
伤害加成现在作用于所有武器,而不仅仅是神圣武器。
越挫越勇
重新设计:你受到致命伤害时,你对伤害免疫,获得35%的伤害加成
,并且每次击杀恢复82526(70级)点生命值,持续5秒。
这个效果每60秒只能触发一次。
無懈可擊
重新设计:格挡一次攻击产生6点圣怒。
鐵處女
重新设计:你的荆棘伤害提高50%。
涅法雷姆之威
被移除。
守禦之盾
重新设计:
祝福之盾、制裁和盾牌猛擊的伤害提高20%。
聖盾炫光的冷却时间缩短30%。
全神戒備
非物理伤害的伤害减免从5%提高至20%。
狩魔猎人
设计理念
狩魔猎人的生存能力低于我们的预期。虽然狩魔猎人不如其他职业那么硬
,但脆到极致也会让玩家沮丧。对覺察敵勢被动技能的修改是第一步。我们将对这个改
动保持密切关注,并在以后必要时做更多的改动。掠奪者的套装奖励很吸引人,但宠物
常常会挡住各自的路,或者衛哨不会经常使用你的消耗技能。为了改善这个套装的功能
,我们对戰寵的碰撞检测进行了修改,并提高了衛哨使用你的憎恨消耗技能的速度。
主动技能
戰寵
戰寵的碰撞检测现在应该更加符合它们的实际大小,使得他们能够更
加有效地包围敌人。
榴彈
敌人处于投掷榴彈附近时现在会更可靠地爆炸。
爆炸半径从5码扩大至6码。
大幅扩大了榴彈的碰撞半径。
如果榴彈在到达目标位置前没有爆炸,那么现在会在更靠近你鼠标点
击位置处爆炸。
最大范围从45码扩大至75码。
追噬箭
技能符文 - 吞噬箭
伤害类型从物理改为冰寒。
被动技能
覺察敵勢
重新设计:提高你的护甲值,数值相当于你敏捷的30%。
武僧
设计理念
为了更好地支持基于某种伤害类型的角色技能组合,我们正在修改一些符
文的伤害类型。这是一个正在进行的目标,任何职业的更多改动可能会在以后进行,使
得伤害类型成为角色技能组合的有趣考虑方向。
我们想给武僧更多的选择来使用他们的精气。我们提高了金鐘破的伤害来
鼓励它作为现有流行精气消耗技能的另一个选择。
主动技能
伏魔破
技能符文 - 回湧潮
伤害类型从物理改为神圣。
斷空波
技能符文 - 識敵慧眼
伤害类型从物理改为火焰。
技能符文 - 崩散之擊
错误修正:修正了导致第一次和第二次攻击无法造成电击伤害的
问题。
技能符文 - 靈空之襲
伤害类型从物理改为冰寒。
奔雷拳
技能符文 - 鍊光電擊
伤害类型从电击改为神圣。
技能符文 - 電光石火
被移除。
技能符文 - 迅雷活力
伤害类型从电击改为物理。
技能符文 - 凜風衝擊
新技能符文 - 取代電光石火。
第三次攻击冻结敌人1秒。
造成寒冷伤害。
定罪真言
错误修正:修正了导致提供的伤害加成低于预期的问题。
勁風煞
技能符文 - 回氣風暴
伤害类型从物理改为神圣。
金鐘破
撞击武器伤害从473%提高至605%。
技能符文 - 致昏強光
被移除。
技能符文 - 爆裂光波
武器伤害从731%提高至830%。
伤害类型从神圣改为火焰。
技能符文 - 麻痺強光
新技能符文:取代致昏強光。
爆击冻结敌人4.5秒。
造成寒冷伤害。
技能符文 - 先祖石柱
重新设计:现在造成635%武器伤害的电击伤害,随后在3秒内对
留在范围内的敌人造成785%武器伤害的电击伤害。
技能符文 - 光明之壁
撞击武器伤害从709%提高至870%。
伤害类型从神圣改为火焰。
百烈拳
技能符文 - 奔熾拳
伤害类型从物理改为火焰。
技能符文 - 迅雷手
伤害类型从物理改为电击。
技能符文 - 烈氣拳
伤害类型从物理改为神圣。
巫医
设计理念
为了更好地支持基于某种伤害类型的角色技能组合,我们正在修改一些符
文的伤害类型。这是一个正在进行的目标,任何职业的更多改动可能会在以后进行,使
得伤害类型成为角色技能组合的有趣考虑方向。
我们正在修改鬼娃巫咒的运作方式。以前这个被动效果只在施法时触发,
这会导致使用诸如火蝙蝠等技能时会召唤2倍的鬼娃(施放技能时会以2倍的速度触发)
,同时会在没有目标时召唤鬼娃。我们想保留现有火蝙蝠技能组合的同时让鬼娃巫咒与
巫医的所有技能相结合。鬼娃巫咒现在对所有技能有效,并且在技能命中时触发,而不
是施放时。虽然这意味着你在无目标时施放技能不再召唤鬼娃,但如果你对大型怪物群
施放技能会召唤更多的鬼娃。对于除火蝙蝠以外的其他技能,你召唤的鬼娃将比以前更
多。对于火蝙蝠来说,对1-3个目标使用时你召唤的鬼娃将比以前少,对5个或以上的怪
物群时则比以前多。
我们修改了蝕魂和召喚蟲群,使其伤害更加一致。这两个技能是否打出爆
击的差别导致它们难以预测。这个改动对于在玩家想要叠加持续伤害效果时显得尤为重
要。
巫医有时在队伍中难以追上其他玩家。同时,我们角色每个职业都应该有
自己的特色。为了达成这个目标,我们重新设计了強烈忠誠,使其以巫医独有的方式改
善移动性。
主动技能
屍蛛
技能符文 - 跳躍蜘蛛
伤害类型从物理改为毒素。
技能符文 - 麻痺蜘蛛
伤害类型从物理改为冰寒。
火蝙蝠
初始法力消耗从225降低至150。
技能符文 - 兇蠻蝙蝠
武器伤害从300%提高至495%。
技能符文 - 飢渴蝙蝠
武器伤害从350%提高至635%。
技能符文 - 吸血蝙蝠
现在使初始法力消耗从150提高至225。
巨屍
技能符文 - 巨靈惡屍
伤害类型从物理改为冰寒。
技能符文 - 悍猛巨屍
伤害类型从物理改为火焰。
技能符文 - 狂怒巨屍
击退效果改为短暂地击飞。
错误修正:所有巨屍的攻击和技能现在正确地受装备上+%元素伤
害的加成。
蝕魂
跳跃距离提高至70码。
蝕魂现在根据你的爆击几率和爆击伤害来计算一次平均伤害,并将该
伤害在整个持续时间内平均分配,而不再依赖于是否打出爆击。
请注意:既然该技能不再能够打出爆击,它也不再触发需要打出
爆击才能生效的效果。
妖術
技能符文 - 憤怒雞
击退效果改为短暂地击飞。
现在使你能够穿过被变形的敌人。
技能符文 - 龐然大蟾
武器伤害从每秒24%提高至580%。
伤害类型从物理改为毒素。
妖術现在根据你的爆击几率和爆击伤害来计算一次平均伤害,并
将该伤害在整个持续时间内平均分配,而不再依赖于是否打出爆击。
请注意:既然该技能不再能够打出爆击,它也不再触发需要
打出爆击才能生效的效果。
懼靈
半径从12码扩大至18码。
冷却时间从16秒缩短至12码。
持续时间从4秒缩短至3秒。
现在使敌人定身。
技能符文 - 懼靈纏身
移除了定身效果。
召喚蟲群
召喚蟲群现在根据你的爆击几率和爆击伤害来计算一次平均伤害,并
将该伤害在整个持续时间内平均分配,而不再依赖于是否打出爆击。
请注意:既然该技能不再能够打出爆击,它也不再触发需要打出
爆击才能生效的效果。
食人魚
技能符文 - 靈鱷怒濤
武器伤害从840%提高至1100%。
伤害类型从毒素改为物理。
靈行術
现在使你能够穿过筑墙怪物制造的障碍物。
亡者之壁
技能符文 - 群屍賁起
最大施法范围从24码提高至28码。
技能符文 - 無情之握
伤害类型从物理改为冰寒。
殭屍犬
每次攻击的武器伤害从12%提高至30%。
错误修正:殭屍犬的伤害现在正确地受装备上+%元素伤害的加成。
被动技能
鬼娃巫咒
调整:现在命中目标时触发,而不是施放技能时,并且受触发系数影
响。
作为补偿,召唤几率从5%提高至10%。
強烈忠誠
重新设计:当你拥有殭屍犬、巨屍或鬼娃,且没有进入战斗时,你的
移动速度提高30%。
现在使你能够一次多召唤一头殭屍犬。
魂靈歸體
现在使你能够穿过筑墙怪物制造的障碍物。
御屍者
除了提高殭屍犬和巨屍的生命值以外,现在也使你的生命值提高20%。
秘术师
设计理念
为了更好地支持基于某种伤害类型的角色技能组合,我们正在修改一些符
文的伤害类型。这是一个正在进行的目标,任何职业的更多改动可能会在以后进行,使
得伤害类型成为角色技能组合的有趣考虑方向。
時空蟲洞是目前为止使用最为普遍的傳送術符文。虽然我们喜欢这个符文
的功能和它让你使用傳送術的频率,但我们不喜欢有时产生的挫败感:玩家经常连续点
击左键,导致误操作,或者如果你发现你正面对一个障碍物时会浪费第二次和第三次傳
送術。为了改善这个体验,我们将傳送術的冷却时间缩短至11秒,并将時空蟲洞改为只
额外提供一次使用,但将你使用第二次傳送術的时间间隔延长至3秒。这个改动提供和
以前相同数量的傳送術,同时也让你能够谨慎地考虑如何使用第二次傳送術。随着傳送
術的基础冷却时间缩短至11秒,所有符文现在应该都更具吸引力。虽然一些符文的效果
有所降低,但缩短的冷却时间应该能够弥补这一点。
主动效果
御法者
技能符文 - 秘法破壞
重命名为燃烧。
技能符文 - 燃烧
伤害类型从秘法改为火焰。
爆炸现在造成火焰伤害。
将所有御法者的技能转化为火焰伤害。
技能符文 - 純粹能量
伤害类型从秘法改为电击。
将所有御法者的技能转化为电击伤害。
技能符文 - 時間緩滯
伤害类型从秘法改为冰寒。
将所有御法者的技能转化为冰寒伤害。
多頭蛇
技能符文 - 熾焰多頭蛇
错误修正:伤害现在正确地受攻击速度加成。
魔法武器
技能符文 - 強化武器
移除了击退效果。
隕石術
技能符文 - 熔火衝擊
撞击区域从12码扩大至20码。
時間緩滯
错误修正:修正了导致時間緩滯在施法者死亡或效果结束时继续存在
的问题。
傳送術
冷却时间从16秒缩短至11秒。
技能符文 - 熔安全傳送
伤害减免从27%降低至25%。
技能符文 - 時空蟲洞
冷却开始前的延迟从1秒延长至3秒。
最大使用次数从3次降低至2次。
技能符文 - 逆轉傳送
如果你使用傳送術回到起始位置,现在使剩余冷却时间缩短至1
秒。
技能符文 - 分身傳送
分身的持续时间从8秒缩短至6秒。
技能符文 - 浩劫傳送
武器伤害从225%降低至175%。
昏迷的持续时间从1.5秒缩短至1秒。
===物品===
野蛮人
地之力量
错误修正:修正了套装奖励的裂地之震会通过大地之怒被动效果产生怒气
的问题。
圣教军
70级传奇圣教军盾牌现在会比70级魔法和稀有圣教军盾牌随到更高的格挡值范
围。
这个改动影响已有的传奇圣教军盾牌。
妖邪必敗
修正了导致多个天堂之怒光柱无法叠加的问题。
地獄顱骨
重新设计:装备双手武器时使你的伤害提高10%。
狩魔猎人
丹妮妲之怨惡
复制体现在造成25%的武器伤害,而不是纯粹的装饰效果。
掠奪者的化身
提高了衛哨使用憎恨消耗技能的频率。使用频率根据憎恨消耗技能有所不
同,但总的频率差不多是以前的2倍。
衛哨使用的憎恨消耗技能现在受到物品上相应的+%伤害词缀加成。
審判官
这件物品提供的buff现在显示正确数量的狼。
武僧
殷娜的真言
错误修正:修正了导致4件套装奖励没有正常运作的问题。
巫医
70级传奇咒物现在会比70级魔法和稀有咒物随到更高的伤害范围。
这个改动影响已有的传奇咒物。
獰笑死神
獰笑死神召唤的镜像现在更具进攻性,并使用更多的技能。
巨魔人之指
召唤的殭屍犬的伤害现在大幅高于单个殭屍犬的伤害总和。
魔法师
70级传奇法器现在会比70级魔法和稀有法器随到更高的伤害范围。
这个改动影响已有的传奇法器。
魔萎之凋
错误修正:修正了导致该物品的伤害数值比预期低的问题。
迦陀朵的遺志
错误修正:修正了导致该物品有错误的主要属性和次要属性数量的问题。
維爾的神妙奧秘
现在会根据玩家最高的+%元素伤害类型选择使用的元素。
错误修正:修正了导致套装奖励没有正确地提供純粹能量和高能型態符文
效果的问题。
传奇药水现在可以在获取该物品后的2小时之内与在场的其他玩家交易。
燼焰翻騰
触发的火球现在造成250%的武器伤害,从70级固定大约750点伤害上调。
错误修正:修正了导致该物品忽略内置冷却时间的问题。
伊斯特凡的對劍
修正了导致野蛮人和武僧无法获得詆誹者和小惡賊的问题。
驕矜必敗
错误修正:修正了导致驕矜必敗的buff在装备團結时永久持续的问题。
連環戒
哥布林已经在避难所精心挑选了一翻,从而能够掉落更好的战利品。
掉落传奇物品的几率翻倍。
掉落的稀有物品现在总是有6个词缀。
拾取普通品质物品的计数现在在死亡、切换章节和脱下该物品时继续保留。
退出房间仍然不会保留计数。
哥布林现在会在计数达到最大值并掉落物品时播放音效。
嗜血護腕
这个护腕造成的荆棘伤害现在受到你主属性25%的加成。
伤害半径从25码降低至15码。
虹光
错误修正:修正了某个紫怪不会掉落该物品的问题。
塔斯克與西歐
现在会缩短多頭蛇的攻击间隔。
風之力
错误修正:修正了击退效果不会激活強橫護腕的传奇特效的问题。
错误修正
武器上的+%伤害现在正确地作用于所有+%元素类型,而不仅仅是物理。
70级传奇盾牌现在会比70级魔法和稀有盾牌随到更高的格挡值范围。
这个改动影响已有的传奇盾牌。
修正了有时导致附魔护腕会随到比等级范围低得多的爆击词缀。
修正了多个自动施放的传奇物品特效会触发其他特效的问题。
修正了传奇物品会随到比它们的等级更高的属性范围的问题。
===冒险模式===
赫迪拉姆寶箱
现在有更高的几率掉落苦痛II到苦痛VI的传奇物品。
赏金奖励
降低了第4章地狱裂隙赏金的奖励。
卡達拉
现在会掉落仅限苦痛难度的传奇物品。
现在总是提供你的角色能够装备,且主要为你的职业特定的武器类型。
错误修正:修正了卡達拉有时会提供普通品质的圣教军盾牌的问题。
涅法雷姆秘境
提高了赫迪拉姆寶箱掉落的血岩碎片数量。
苦痛II到苦痛VI秘境守护者掉落的血岩碎片数量现在随每个等级的难度而提高。
===制造===
設計圖:奪魂者裹腕
没有设计图的60级或以上玩家击杀马瑟尔后现在总是掉落奪魂者裹腕的设计图
,而不是只在第一次击杀时掉落。
大幅提高了传奇制造设计图的掉落。
鐵匠
传奇制造设计图不再需要特定的普通品质护甲或武器,现在需要普通品质的制
造材料。
珠寶匠
天工級戒指和天工級護身符现在需要尊爵宝石,而不是帝國宝石。
降低了拔出顶级宝石的价格:
無瑕帝國:从15万降低至12.5万
皇家:从25万降低至15万
無瑕皇家:从50万降低至17.5万
靈諭師
相同词缀不再会选为新附魔的替换属性。
附魔物品时,原始词缀现在会强制进入替换词缀的列表中。
这将使带有正常情况下该部位不会出现的词缀的传奇物品会在附魔时随到
该词缀。
错误修正
修正了导致物品在开始附魔过程中无法正确地被标记为已附魔的问题。
===怪物===
奇塔拉现在刷新更加频繁。
降低了死亡侍女可点击的高度。
勇士和稀有怪物不再会以下列怪物词缀中的4个出现,并且降低了以下列怪物词缀
中的3个出现的频率:
秘法加持
亵渎
火链
冰冻
冰冷冲击
熔火
轰炮
电球
瘟疫
毒素加持
虫洞
勇士和稀有怪物不再同时出现瘟疫和亵渎词缀。
===用户界面===
正在玩暗黑破坏神III的玩家现在会列在好友列表中的最上方。
从卡達拉处获得的传奇物品现在会在氏族中广播。
杀死精英的信息现在也会出现在单个玩家的游戏中。
错误修正:
修正了导致治疗之井和辉映之池的图标没有在小地图上正确更新状态的问题。
修正了有时导致小地图上的图标会在玩家暂时无法使用它们时(比如使用戰馬
奔騰)显示为不可使用状态的问题。
修正了导致你的鼠标指针在检测到高dpi时在全屏模式下无法显示的问题。
===错误修正===
修正了大量传奇物品通过凯恩之书鉴定时产生的氏族成员延迟的问题。
修正了玩家能够在别人已经向队伍发送开始首领战请求时仍然能够发送请求的问题。
修正了决定你是否拥有施放法术的最低能量要求时没有考虑能量消耗降低属性的问
题。
修正了傳送術有时会导致任务无法进行的问题。
GENERAL
Increased the radius of "Strength in Numbers" (multiplayer buff) from
100 to 200 yards
Gold Find on items will now stack multiplicatively with the Gold Find
bonus provided from game difficulty
This significantly increases the gold reward most players will see
when playing on higher difficulty levels or wearing Gold Find gear.
Example: Suppose you are playing on Master (+200% Gold Find) and
have 50% Gold Find awarded from items. A pile of gold drops that would
normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold
. Your 50% Gold Find will now increase the 150 gold to 225 gold.
The 300% Gold Find cap applied to items and Paragon Points has been
removed
The Vote Kick system has received several changes to make it less
restrictive:
Vote Kicking is now available after you have been in a game for 2
minutes (down from 5 minutes)
Killing a champion or rare pack no longer disables vote kicking for
15 seconds
After a boss kill, vote kicking is disabled for 15 seconds (down
from 3 minutes)
Some additional restrictions were also relaxed
Known Issue: The tooltip will not reflect these changes
Tyrael will now chat about his poor eating habits with less frequency
Return to Top
CLASSES
Barbarian
Philosophy
To better support character builds based on a specific damage
type we are changing the damage type of a few select runes. This is an
ongoing goal - additional changes may be made in the future to any of our
classes to make damage types an interesting consideration for character
building.
Rend is being changed to make the damage more consistent. The
difference between getting a Critical Hit or not on Rend made the ability
too unpredictable. This is particularly important when the player has the
option of reapplying the Damage over Time effect.
Finally, we are buffing the least used Fury spender - Seismic
Slam. While there will always be a least used skill, we feel the aesthetic
of Seismic Slam is very strong, and we would love for more people to enjoy
using it. To this end we are making the skill mechanically easier to use as
well as directly buffing the damage.
Active Skills
Frenzy
Skill Rune - Sidearm
Damage type changed from Physical to Cold
Overpower
Skill Rune - Crushing Advance
Damage type changed from Physical to Cold
Rend
Rather than rolling for a Critical Hit, Rend will now
calculate an average damage augmented by your Critical Hit Chance and
Critical Hit Damage on application and apply that damage evenly over the
duration of the entire DoT
Note: Since the skill can no longer deal a Critical Hit,
it will no longer trigger effects that occur on Critical Hit.
Revenge
Skill Rune - Best Served Cold
Damage type changed from Physical to Cold
Seismic Slam
Now also hits enemies in a 10 yard wide, 10 yard long area
in front of you in addition to the existing cone
Base weapon damage increase from 550% to 620%
Altered the duration of the cast animation to be the same as
most other Barbarian abilities.
Removed the short knock up
Will now ignore line of sight blockers (such as the walls
created by the Waller monster affix) when dealing damage
Skill Rune - Permafrost
Weapon damage increased from 710% to 755%
Slow duration reduced from 2 seconds to 1 second
Skill Rune - Shattered Ground
Weapon damage increased from 710% to 735%
Changed the 5 yard knockback to a short knock up
Skill Rune - Stagger
Has been redesigned: Now reduces the Fury cost from 30
to 22
War Cry
Range increased from 50 to 100 yards
Whirlwind
Skill Rune - Hurricane
Damage type changed from Physical to Cold
Wrath of the Berserker
Skill Rune - Arreat's Wail
Damage type changed from Physical to Fire
Skill Rune - Striding Giant
Has been redesigned: Now reduces all damage taken by 50%
Passive Skills
Inspiring Presence
Range increased from 50 to 100 yards
Relentless
Now has a buff icon when it's active
The damage reduction provided will now be reflected in your
Toughness
Return to Top
Crusader
Philosophy
Crusaders should be the toughest class in the game and currently
they are not. We've increased the 15% damage reduction to 30% to match that
of the Monk and Barbarian. In addition we are removing the movement speed
penalty on Heavenly Strength while also changing Fervor to be a very strong
passive for Crusaders who want to play with a 1-handed weapon. Together
these changes should solidify the Crusader fantasy of a powerful tank
wielding a giant shield.
To better support character builds based on a specific damage
type we are changing the damage type of a few select runes. This is an
ongoing goal - additional changes may be made in the future to any of our
classes to make damage types an interesting consideration for character
building.
Akarat's Champion has been redesigned. Many of the runes were
lackluster while Rally was both too strong but also promoted a style of play
that consisted primarily of mashing buttons mindlessly. We've redesigned
Rally and buffed the skill and all the other runes.
Overall builds that used certain skills such as Judgment -
Resolved could do solid damage (though somewhat inconsistent), but if you
did not take specific skills or have access to specific Legendary items the
damage would fall behind. We are nerfing Judgment - Resolved significantly.
A change this large is never easy but this was a mistake we should have
caught.
To keep Crusader damage competitive we are buffing most of the
Crusader's damage abilities across the board. While a few skills have come
down slightly in damage, the vast majority are being increased, some by a
large margin.
Fist of the Heavens and Blessed Shield both fill a similar role
of being ranged multi target skills. In order to provide better
differentiation we are adjusting Fist of the Heavens to be better at
damaging a single target, with the area damage component being a peripheral
bonus. To this end the damage of the primary strike of Fist of the Heavens
has been increased, while the damage of the secondary bolts has been
decreased.
Finally, we have done significant redesign to the Crusader's
passive abilities. We feel there was an overall lack of interesting passive
choices on the Crusader. Rather than try to simply change numbers on
existing passives we've tried to provide interesting and compelling choices.
General
Crusaders now take 30% less damage from all sources
Active Skills
Akarat's Champion
Has been redesigned:
This skill now:
Increases your damage by 35%
Increases Wrath regeneration by 5 per second
Makes you immune to crowd control effects
Skill Rune - Embodiment of Power
Has been redesigned:
Now increases the bonus Wrath regeneration to 10 per
second
Skill Rune - Fire Starter
Has been redesigned:
Dealing damage now burns enemies with the power of
Akarat, for 460% weapon damage as Fire over 3 seconds
Skill Rune - Hasteful
Has been redesigned:
Now gain 15% attack speed while Akarat's Champion is
active
Skill Rune - Prophet
Now also returns you to full health the first time you
take fatal damage
Skill Rune - Rally
Has been redesigned:
Now reduces the remaining cooldown of your other
abilities by 12 seconds when Akarat's Champion is activated
Blessed Hammer
Weapon damage increased from 200% to 320%
Skill Rune - Burning Wrath
Scorched ground weapon damage increased from 150% to 330
% per second
Skill Rune - Icebound Hammer
Explosion weapon damage increased from 75% to 380%
Skill Rune - Thunderstruck
Arc weapon damage increased from 40% to 60%
Blessed Shield
Weapon damage increased from 340% to 430%
Skill Rune - Combust
Explosion weapon damage increased from 270% to 310%
Explosion radius increased from 8 to 10 yards
Skill Rune - Divine Aegis
Damage type changed from Holy to Physical
Skill Rune - Shattering Throw
Fragment weapon damage decreased from 333% to 170%
Bombardment
Rather than a random variance, there is now a static 0.35
second delay between Bombardment assaults. This should make the damage more
consistent and more reliable.
Skill Rune - Annihilate
Damage type changed from Physical to Fire
Skill Rune - Mine Field
Damage type changed from Physical to Fire
Skill Rune - Targeted
Damage type changed from Physical to Holy
Bug Fix: Fixed an issue causing the proc coefficient to be
lower than intended
Condemn
Skill Rune - Reciprocate
Damage type changed from Holy to Fire
Skill Rune - Shattering Explosion
Damage type changed from Holy to Physical
Bug Fix: Fixed an issue causing the proc coefficient to be
lower than intended
Consecration
Skill Rune - Shattered Ground
Weapon damage increased from 95% to 155%
Damage from this rune can now trigger procs
Falling Sword
Weapon damage increased from 1100% to 1700%
Replaced the knockback effect with a small knock up
Skill Rune - Flurry
Sword weapon damage increased from 60% to 230%
Damage type changed from Physical to Holy
Skill Rune - Part the Clouds
Cloud weapon damage increased from 165% to 605%
Skill Rune - Rapid Descent
Damage type changed from Physical to Lightning
Skill Rune - Rise Brothers
Avatar weapon damage increased from 143% to 280%
Skill Rune - Superheated
Superheated ground weapon damage increased from 200% to
310% per second
Bug Fix: Fixed an issue causing the proc coefficient to be
lower than intended
Bug Fix: Fixed an issue causing the impact to always deal
Physical damage, regardless of the Rune chosen
Fist of the Heavens
Explosion weapon damage increased from 340% to 545%
Bolt weapon damage reduced from 340% to 255%
Skill Rune - Divine Well
Bolt weapon damage reduced from 80% to 40%
Skill Rune - Fissure
Fissure weapon damage increased from 400% to 410% over 5
seconds
Arc weapon damage reduced from 185% to 135%
Skill Rune - Heaven's Tempest
Weapon damage reduced from 150% to 100% per second
Damage type changed from Lightning to Fire
Skill Rune - Retribution
Pierce weapon damage reduced from 350% to 270%
Explosion weapon damage increased from 150% to 435%
Bolt weapon damage reduced from 350% to 185%
Minimum cast range removed
Damage type changed from Lightning to Holy
Heaven's Fury
Weapon damage increased from 1260% to 1710%
Skill Rune - Ascendency
Weapon damage increased from 1680% to 2766%
Skill Rune - Blessed Ground
Scorched ground weapon damage increased from 975% to
1550%
Skill Rune - Fires of Heaven
Weapon damage increased from 735% to 960%
Skill Rune - Split Fury
Weapon damage increased from 1440% to 1980%
Skill Rune - Thou Shalt Not Pass
Damage type changed from Holy to Lightning
Bug Fix: Fixed an issue causing the proc coefficient to be
lower than intended
Iron Skin
Skill Rune - Explosive Skin
Weapon damage increased from 1050% to 1400%
Judgment
Skill Rune - Resolved
Critical Hit Chance bonus reduced from 80% to 20%
Justice
Weapon damage increased from 240% to 245%
Skill Rune - Burst
Explosion weapon damage increased from 30% to 60%
Skill Rune - Crack
Additional hammer weapon damage increased from 175% to
245%
Proc chance increased from 80% to 100%
Skill Rune - Hammer of Pursuit
Weapon damage increased from 300% to 335%
Damage type changed from Holy to Physical
Skill Rune - Sword of Justice
Damage type changed from Holy to Physical
Changed from 5 stacks of 3% Movement Speed to 3 stacks
of 5% Movement Speed. Total bonus is still 15%, but can now be reached with
fewer attacks.
Laws of Hope
Cooldown reduced to 30 seconds
Laws of Justice
Cooldown reduced to 30 seconds
Laws of Valor
Cooldown reduced to 30 seconds
Skill Rune - Answered Prayer
Has been redesigned: Now each enemy killed while the law
is empowered increases the duration by 1 second, up to a maximum of 10
seconds
Phalanx
Weapon damage increased from 380% to 490%
Enemies can now be hit by multiple Phalanx avatars
Skill Rune - Bowmen
Weapon damage increased from 160% to 185%
Skill Rune - Bodyguard
Weapon damage increased from 285% to 560%
Skill Rune - Stampede
Reduced the distance enemies are knocked back
Skill Rune - Shield Bearers
Reduced the distance enemies are knocked back
Provoke
Bug Fix: Fixed an issue that allowed Provoke to proc other
powers
Skill Rune - Charged Up
Bug Fix: The chance to deal damage is now, properly,
based on the damaging power's proc coefficient
Punish
Weapon damage increased from 270% to 335%
Skill Rune - Fury
Damage type changed from Physical to Lightning
Skill Rune - Retaliate
Weapon damage dealt when you block increased from 94% to
140%
Damage type changed from Physical to Holy
Skill Rune - Roar
Explosion weapon damage increased from 40% to 75%
Bug Fix: Fixed an issue preventing the base attack from
dealing Fire damage
Shield Bash
Shield Bash should now more reliably hit targets close to
the Crusader
If Shield Bash causes the player to charge an enemy, the
enemy will now be rooted for 1 second on cast
Shield Bash now has smart targeting
If you are targeting an area more than 10 yards away
from you and click on nothing, the closest target to your click point,
within 10 yards, will be charged
Skill Rune - Crumble
Damage type changed from Holy to Fire
Skill Rune - One on One
Damage type changed from Holy to Lightning
3 Second immobilize effect has been replaced with a 1.5
second stun
Skill Rune - Pound
Weapon damage increased from 740% to 1200%
Damage type changed from Holy to Physical
Should now always hit the chosen target
Skill Rune - Shattered Shield
Fragment weapon damage increased from 380% to 740%
Skill Rune - Shield Cross
Additional shield weapon damage increased from 135% to
155%
Damage type changed from Holy to Physical
Slash
Weapon damage increased from 190% to 230%
Skill Rune - Carve
Should now more reliably hit targets next to the
Crusader
Skill Rune - Zeal
Increased maximum number of stacks from 5 to 10
Smite
Weapon damage increased from 165% to 175% to primary target
Weapon damage increased from 125% to 150% to secondary
targets
Increased range to 30 yards
Now destroys destructible objects, but prioritizes enemies
Skill Rune - Shared Fate
Damage type changed from Holy to Lightning
Skill Rune - Shatter
Explosion weapon damage increased from 20% to 60%
Skill Rune - Surge
Has been redesigned:
Now increases the number of additional targets hit
by 2
Steed Charge
Duration increased from 1.5 to 2 seconds
Steed Charge should now start its cooldown immediately when
used
Steed Charge now goes through and destroys destructible
objects and doors
Skill Rune - Draw and Quarter
Damage type changed from Physical to Holy
Skill Rune - Endurance
Increases the duration to 3 seconds up from 2 seconds
Sweep Attack
Weapon damage increased from 440% to 480%
Width of the cone increased from 120 to 180 degrees to match
the visual
Skill Rune - Blazing Sweep
Additional weapon damage reduced from 170% to 120%
Damage over time from Blazing Sweep can now stack with
itself
Skill Rune - Gathering Sweep
Damage type changed from Physical to Holy
Passive Skills
Fanaticism
New Passive Skill: Replaces Nephalem Majesty
Increases the attack speed of Justice, Punish, Slash, and
Smite by 15%
Fervor
Has been redesigned:
While wielding a one-handed weapon, your attack speed is
increased by 15% and all cooldowns are reduced by 15%
Finery
Has been redesigned:
Gain 1.5% Strength for every gem socketed into your gear
Heavenly Strength
Removed the movement speed penalty
Holy Cause
Damage bonus now applies to all weapons, not just Holy
weapons
Indestructible
Has been redesigned:
When you receive fatal damage, you instead become immune
to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5
seconds
This effect may occur once every 60 seconds
Insurmountable
Has been redesigned:
Blocking an attack generates 6 Wrath
Iron Maiden
Has been redesigned:
Your Thorns has been increased by 50%
Nephalem Majesty
Has been removed
Towering Shield
Has been redesigned:
Increases the damage of Blessed Shield, Punish, and
Shield Bash by 20%
Reduces the cooldown of Shield Glare by 30%
Vigilant
Increased Non-Physical damage reduction from 5% to 20%
Return to Top
Demon Hunter
Philosophy
Demon Hunter survivability is lower than we would like. While
the Demon Hunter is not as tough as other classes, this can be frustrating
when taken to an extreme. The change to the Awareness passive is a first
step; we will be keeping an eye on this and making additional changes as
needed in the future. The Marauder's Set bonuses are attractive, but often
the pets would get in each other's way or Sentries would not use your
spenders often enough. To help improve this set's functionality, Companions
have received collision box revisions and the rate at which Sentries use
your Hatred spenders has been increased.
Active Skills
Companion
Companions's collision boxes should now more closely match
their actual size, and allow them to more effectively surround enemies
Grenade
Will now more reliably explode when an enemy is near the
thrown grenade
Explosion radius increased from 5 to 6 yards
Collision radius of the projectile has been significantly
increased
Will now explode closer to your click location if it did not
explode before reaching it
Max range increased from 45 to 75 yards
Hungering Arrow
Skill Rune - Devouring Arrow
Damage type changed from Physical to Cold
Passive Skills
Awareness
Has been redesigned: Armor is now increased by 30% of your
Dexterity
Return to Top
Monk
Philosophy
To better support character builds based on a specific damage
type we are changing the damage type of a few select runes. This is an
ongoing goal - additional changes may be made in the future to any of our
classes to make damage types an interesting consideration for character
building.
We want to give Monks more options for spending their Spirit.
The damage on Wave of Light is being increased to encourage its use as an
alternative to the existing popular Spirit spenders.
Active Skills
Crippling Wave
Skill Rune - Rising Tide
Damage type changed from Physical to Holy
Deadly Reach
Skill Rune - Keen Eye
Damage type changed from Physical to Fire
Skill Rune - Scattered Blows
Bug Fix: Fixed an issue preventing the first and second
hits from dealing Lightning damage
Skill Rune - Strike from Beyond
Damage type changed from Physical to Cold
Fists of Thunder
Skill Rune - Bounding Light
Damage type changed from Lightning to Holy
Skill Rune - Lightning Flash
Has been removed
Skill Rune - Quickening
Damage type changed from Lightning to Physical
Skill Rune - Wind Blast
New Skill Rune: Replaces Lightning Flash
Every third hit Freezes enemies for 1 second
Deals Cold damage
Mantra of Conviction
Bug Fix: Fixed an issue causing this to provide less bonus
damage than intended
Sweeping Wind
Skill Rune - Inner Storm
Damage type changed from Physical to Holy
Wave of Light
Impact weapon damage increased from 473% to 605%
Skill Rune - Blinding Light
Has been removed
Skill Rune - Explosive Light
Weapon damage increased from 731% to 830%
Damage type changed from Holy to Fire
Skill Rune - Numbing Light
New Skill Rune: Replaces Blinding Light
Critical Hits Freeze enemies for 4.5 seconds
Deals Cold damage
Skill Rune - Pillar of the Ancients
Has been redesigned:
Now deals 635% weapon damage as Lightning, followed
by 785% weapon damage as Lightning over 3 seconds to enemies who remain in
the area
Skill Rune - Wall of Light
Impact weapon damage increased from 709% to 870%
Damage type changed from Holy to Physical
Way of the Hundred Fists
Skill Rune - Blazing Fists
Damage type changed from Physical to Fire
Skill Rune - Hands of Lightning
Damage type changed from Physical to Lightning
Skill Rune - Spirited Salvo
Damage type changed from Physical to Holy
Return to Top
Witch Doctor
Philosophy
To better support character builds based on a specific damage
type we are changing the damage type of a few select runes. This is an
ongoing goal - additional changes may be made in the future to any of our
classes to make damage types an interesting consideration for character
building.
We are changing the way Fetish Sycophants works. Previously it
triggered while casting. This caused it to create twice as many fetishes
with certain skills such as Firebats (which trigger on-cast effects at
double the normal rate), and also create fetishes even when there was no
target available. We want to preserve the existing Fetish builds while allow
Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal
. Fetish Sycophants now works with all skills and triggers on hit rather
than on cast. While this means you can no longer get fetishes by simply
casting at nothing, you will now get more fetishes if casting against large
groups of enemies. In the case of spells other than Firebats, you will
generally get more Fetishes than before. In the case of Firebats, you will
get less Fetishes than before versus 1-3 targets, and more fetishes than
before when facing groups of 5 or more.
Haunt and Locust Swarm are being changed to make the damage more
consistent. The difference between getting a Critical Hit or not made these
abilities too unpredictable. This is particularly important when the player
has the option of reapplying the Damage over Time effect.
The Witchdoctor sometimes had trouble keeping up in a party
situation. At the same time, we feel each class should feel unique. To this
end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility
in a uniquely Witchdoctor way.
Active Skills
Corpse Spiders
Skill Rune - Leaping Spiders
Damage type changed from Physical to Poison
Skill Rune - Medusa Spiders
Damage type changed from Physical to Cold
Firebats
Initial cost reduced from 225 to 150 Mana
Skill Rune - Dire bats
Weapon damage increased from 300% to 495%
Skill Rune - Hungry Bats
Weapon damage increased from 350% to 635%
Skill Rune - Vampire Bats
Now increases the initial cost from 150 to 225 Mana
Gargantuan
Skill Rune - Humongoid
Damage type changed from Physical to Cold
Skill Rune - Bruiser
Damage type changed from Physical to Fire
Skill Rune - Wrathful Protector
Replaced the knockback effect with a small knock up
Bug Fix: All Gargantuan attacks and abilities now
correctly benefit from +% Elemental Damage gear
Haunt
Jump distance increased to 70 yards
Rather than rolling for a Critical Hit, Haunt will now
calculate an average damage augmented by your Critical Hit Chance and
Critical Hit Damage on application and apply that damage evenly over the
duration of the entire DoT
Note: Since the skill can no longer deal a Critical Hit,
it will no longer trigger effects that occur on Critical Hit
Hex
Skill Rune - Angry Chicken
Replaced the knockback effect with a small knock up
Now allows you to walk through enemies while transformed
Skill Rune - Toad of Hugeness
Weapon damage increased from 24% to 580% per second
Damage type changed from Physical to Poison
Will now calculate your Critical Hit Chance and Critical
Hit Damage on application and divide that damage evenly over the duration
of the entire DoT
Note: As a side effect of this change, this skill
will no longer proc "on crit" effects
Horrify
Radius increased from 12 to 18 yards
Cooldown reduced from 16 to 12 seconds
Duration reduced from 4 to 3 seconds
Now Immobilizes enemies
Skill Rune - Phobia
Removes the Immobilize effect
Locust Swarm
Rather than rolling for a Critical Hit, Locust Swarm will
now calculate an average damage augmented by your Critical Hit Chance and
Critical Hit Damage on application and apply that damage evenly over the
duration of the entire DoT
Note: Since the skill can no longer deal a Critical Hit, it
will no longer trigger effects that occur on Critical Hit
Piranhas
Skill Rune - Bogadile
Weapon damage increased from 840% to 1100%
Damage type changed from Poison to Physical
Spirit Walk
Now allows you to walk through obstacles created by the
Waller monster affix
Wall of Zombies
Skill Rune - Offensive Line
Maximum cast range increased from 24 to 28 yards
Skill Rune - Unrelenting Grip
Damage type changed from Physical to Cold
Summon Zombie Dogs
Weapon damage per bite increased from 12% to 30%
Bug Fix: Bite damage dealt by Zombie Dogs now correctly
benefits from +% Elemental Damage gear
Passive Skills
Fetish Sycophants
Now procs on hit rather than on cast, and will be affected
by proc coefficients
The chance to summon has been increased from 5% to 10% to
compensate
Fierce Loyalty
Has been redesigned:
Now while you have a Zombie Dog, Gargantuan, or Fetish
following you and are not in combat, your movement speed is increased by 30%
Now also allows you to have 1 additional Zombie Dog
summoned at a time
Spirit Vessel
Now allows you to go through obstacles created by the Waller
monster affix while you are in the Spirit Realm
Zombie Handler
Now also increases your health by 20% in addition to your
Zombie Dogs and Gargantuan
Return to Top
Wizard
Philosophy
To better support character builds based on a specific damage
type we are changing the damage type of a few select runes. This is an
ongoing goal - additional changes may be made in the future to any of our
classes to make damage types an interesting consideration for character
building.
Wormhole is by far the most common rune choice on Teleport.
While we like the functionality and frequency with which it allows you to
cast Teleport, we do not like the frustration it sometimes produces: players
are often left clicking wildly, feeling punished for misclicks, or
increased frustration if you find yourself up against an obstacle that
wastes your second and third Teleport. To improve this experience we are
reducing the cooldown on Teleport to 11 seconds and changing Wormhole to
only give one additional cast, but increasing the window of time you have to
use your second Teleport to 3 seconds. This affords the same number of
Teleport casts overall as before while allowing you to be more thoughtful
and deliberate about how to use your second Teleport. With the base cooldown
on Teleport coming down to 11 seconds, all runes should now be more
appealing. While the effect on some runes has been reduced, this should be
more than made up for by the reduced cooldown in all cases.
Active Skills
Archon
Skill Rune - Arcane Destruction
Has been renamed Combustion
Skill Rune - Combustion
Damage type changed from Arcane to Fire
Explosion now deals Fire damage
Converts all of Archon's abilities to Fire damage
Skill Rune - Pure Power
Damage type changed from Arcane to Lightning
Converts all of Archon's abilities to Lightning damage
Skill Rune - Slow Time
Damage type changed from Arcane to Cold
Converts all of Archon's abilities to Cold damage
Hydra
Skill Rune - Blazing Hydra
Bug Fix: Damage now properly scales with attack speed
Magic Weapon
Skill Rune - Force Weapon
Knockback effect has been removed
Meteor
Skill Rune - Molten Impact
Impact area increased from 12 to 20 yards
Slow Time
Bug Fix: Fixed an issue causing Slow Time to persist after
its caster died or expired
Teleport
Cooldown reduced from 16 to 11 seconds
Skill Rune - Safe Passage
Damage reduction reduced from 27% to 25%
Skill Rune - Wormhole
Delay before the cooldown begins increased from 1 to 3
seconds
Maximum number of allowed teleports reduced from 3 to 2
Skill Rune - Reversal
Now also reduces the remaining cooldown to 1 second if
you use Teleport to return to your original location
Skill Rune - Fracture
Decoy duration reduced from 8 to 6 seconds
Skill Rune - Calamity
Weapon damage reduced from 252% to 175%
Stun duration reduced from 1.5 to 1 second
Return to Top
ITEMS
Legendary potions may now be traded with other players who were present
for the drop for up to 2 hours after the item is acquired
Cinder Switch
The fireball proc now deals 250% weapon damage, up from a flat
amount of approximately 750 damage at level 70
Bug Fix: Fixed an issue causing this item to ignore its internal
cooldown
Istvan's Paired Blades
Fixed an issue preventing The Slanderer and Little Rogue from
dropping for Barbs and Monks
Pride's Fall
Bug Fix: Fixed an issue causing the Pride's Fall buff to persist
indefinitely while a Unity was also equipped
Puzzle Ring
The goblins have been scouring Sanctuary for better loot to drop:
Legendary drop chance doubled
Rare items dropped will now always have six affixes
The counter for picking up normal-quality items will now persist
through death, act transitions, and un-equipping the item
It still will not persist across game sessions
The goblin will now play a sound when its counter reaches max and it
drops an item
Sanguinary Vambraces
The Thorns damage dealt by these bracers will now benefit from your
main stat damage increase at a 25% rate, as normal Thorns damage does
Radius reduced from 25 to 15 yards
Spectrum
Bug Fix: Fixed an issue preventing this item from having a chance to
drop off a certain unique monster
Tasker and Theo
Will now reduce the time between Hydra attacks
Windforce
Bug Fix: Fixed an issue preventing the knockback effect from
activating the Strong Arm bracers Legendary Power
Class-Specific Items
Barbarian
Might of the Earth
Bug Fix: Fixed an issue that allowed Earthquakes caused by
this set to generate Fury via the Earthen Might passive
Crusader
Level 70 Legendary Crusader Shields now roll with higher Block
Amount ranges than level 70 Magic and Rare Crusader Shields
This change will affect existing Legendary Crusader Shields
Fate of the Fell
Fixed an issue preventing the damage from multiple Heaven's
Fury beams from stacking
Hellskull
Has been redesigned: Now grants you 10% increased damage
while wielding a two-handed weapon
Demon Hunter
Danetta's Spite
Clones now deal 25% weapon damage instead of the attacks
being a purely cosmetic effect
Embodiment of the Marauder
The frequency at which Hatred spenders are cast by your
sentries has been increased; the rate varies by Hatred Spender, but overall
your sentries should be using them about twice as often as before
Hatred spenders cast by Sentries now receive the benefits of
the corresponding +% damage affixes on items
The Cloak of the Garwulf
The buff applied by this item will now display the correct
number of wolves
Monk
Inna's Mantra
Bug Fix: Fixed an issue preventing the four-piece set bonus
from working properly
Witch Doctor
Level 70 Legendary Mojos now roll with higher damage ranges than
level 70 Magic and Rare Mojos
This change will affect existing Legendary Mojos
The Grin Reaper
Images summoned by the Grin Reaper are now more aggressive
and use a larger arsenal of your skills
The Tall Man's Finger
Damage dealt by the single dog that is summoned is now
significantly greater than the damage of your individual dogs combined
Wizard
Level 70 Legendary Orbs now roll with higher damage ranges than
level 70 Magic and Rare Orbs
This change will affect existing Legendary Orbs
Atrophy
Bug Fix: Fixed an issue causing this item to have lower
damage values than intended
Chantodo's Will
Bug Fix: Fixed an issue causing this item to have the
incorrect number of primary and secondary stats
Vyr's Amazing Arcana
Will now choose which element to use based on the player's
highest +% Elemental Damage type
Bug Fix: Fixed an issue preventing the set bonus from
properly granting the effects of the Pure Power and Improved Archon runes
Bug Fixes
+% Damage on weapons will now correctly apply to all +% elemental
types of damage instead of just Physical
Level 70 Legendary shields now roll with higher Block Amount ranges
than level 70 Magic and Rare shields
This change will affect existing Legendary shields
Fixed an issue that could sometimes cause bracers to roll a Critical
Chance affix that was far below its level range during enchanting
Fixed an issue that allowed several auto-casted Legendary item
powers to trigger proc effects
Fixed an issue that allowed Legendary items to roll from higher stat
ranges than were appropriate for their level
Return to Top
ADVENTURE MODE
Horadric Caches
Now have an increased chance to drop Legendary items on Torment II -
VI
Bounty Rewards
Lowered rewards for Hell Rift Bounties in Act IV
Kadala
Can now drop Torment only Legendary items
Will now always give you weapon types that your character can equip
with an emphasis on class specific weapon types
Bug Fix: Fixed an issue causing Kadala to sometimes give common
quality Crusader Shields
Nephalem Rifts
Increased the number of Blood Shards that can drop from Horadric
Caches
The number of Blood Shards dropped by Rift Guardians on Torment II -
VI now increases with each level of difficulty
Return to Top
CRAFTING
Greatly increased the drop rate of Legendary crafting plans
Plan: Reaper's Wraps
Malthael will now always drop the plan for Reapers' Wraps when
killed at level 60 or higher if the player does not have the recipe, instead
of only on the first kill
Blacksmith
Legendary crafted recipes no longer require specific Common armors
or weapons and instead now require Common crafting materials
Jeweler
Sovereign Rings and Amulets now require Marquise gems instead of
Imperial gems
Unsocket costs for top tier gems have been reduced
Flawless Imperial: 150k to 125k gold
Royal: 250k to 150k gold
Flawless Royal: 500k to 175k gold
Mystic
It is no longer possible for the same affix to be randomly selected
as the replacement for both of your new rolls
When Enchanting an item, the original affix will now be forced into
the pool of possible replacement affixes
This will allow Legendary items with affixes that are normally
unavailable on that slot to roll for that affix when Enchanting
Bug Fix: Fixed an issue preventing items from being properly marked
as enchanted when starting the Enchanting process
Return to Top
FOLLOWERS
Followers are now available at level 1 in Adventure Mode
Templar
Inspire
Reduced Wrath regeneration from 1.8 to 1.1 per second
Return to Top
MONSTERS
Chiltara will now spawn more often
Reduced the clickable height of the Death Maiden
Champions and Rares can no longer spawn with four of the following
monster affixes and the frequency at which they can spawn with three has
been reduced
Arcane Enchanted
Desecrator
Fire Chains
Frozen
Frozen Pulse
Molten
Mortar
Orbiter
Plagued
Poison Enchanted
Wormhole
Champions and Rares can no longer spawn with both Plagued and Desecrator
at the same time
Return to Top
USER INTERFACE
Friends who are currently playing Diablo III will now be sorted to the
top of the friends list
Legendary items received from Kadala will now broadcast to the clan
Elite kill messages will now also appear in single player games
Bug Fixes
Fixed an issue preventing the icons for Health Wells and Pools of
Reflection from properly updating states on the minimap
Fixed an issue that could somtimes cause icons on the minimap to
display their unusable state when players were temporarily unable to use
them, when using Steed Charge for example
Fixed an issue that could prevent your cursor from being displayed
in fullscreen mode if high dpi was detected
Return to Top
BUG FIXES
Fixed an issue that could cause lag for clan members when a large amount
of Legendary items were identified via the Book of Cain
Fixed an issue that allowed players to continue to send requests to
start boss encounters after one had already been sent to the group
Fixed an issue preventing Resource Cost Reduction from being considered
when determining whether or not you have the minimum resources necessary to
cast a spell
Fixed an issue that could sometimes cause Teleport powers to prevent
quests from progressing
Return to Top
If you are experiencing technical issues with the patching process,
connecting to Battle.net after installing the patch, or errors while playing
a newly-patched game, please visit our support site or post in the
Technical Support forum for assistance.
http://www.diablofans.com/blizz-tracker/topic/54248-patch-2-0-5
d**********t
发帖数: 20415
2
http://bbs.d.163.com/thread-172895179-1-1.html
中文版在这里

gold

【在 k***r 的大作中提到】
: 合作buff的半径从100码提高至200码。
: 装备上的金币寻获现在与游戏难度的金币奖励加成以乘法计算。这将大幅提高大多
: 数在高难度下进行游戏或者穿着金币寻获属性装备的玩家的金币奖励。
: 举例:加入你正在大师难度下进行游戏(200%的额外金币奖励),并从物品上
: 获得50%的金币寻获属性。正常情况下一堆金币大概掉落50点金币。你的难度加成将使
: 金币从50点提高至150点。你的50%金币寻获将使150点金币提高至225点。
: 移除了装备和巅峰点数300%金币寻获的上限。
: 泰瑞尔已经吃得太多了,所以他现在不再那么频繁地说起这件事了。
: 对投票踢人系统进行了多项改动,使其不再那么严格。
: 投票踢人现在可以在你进入游戏后的2分钟使用(从5分钟下调)。

k***r
发帖数: 13724
3
谁英文好解释一下第一段?
Champions and Rares can no longer spawn with four of the following monster
affixes and the frequency at which they can spawn with three has been
reduced
Arcane Enchanted
Desecrator
Fire Chains
Frozen
Frozen Pulse
Molten
Mortar
Orbiter
Plagued
Poison Enchanted
Wormhole
Champions and Rares can no longer spawn with both Plagued and Desecrator at
the same time
k******g
发帖数: 1212
4
good,看看蛮子如何改
w******n
发帖数: 13202
5
官方论坛上没有见到呀
k***r
发帖数: 13724
6
我无耻借用你的帖子ctrlc/v了一下。

【在 d**********t 的大作中提到】
: http://bbs.d.163.com/thread-172895179-1-1.html
: 中文版在这里
:
: gold

w******n
发帖数: 13202
7
哦,终于找到链接了,暴雪真是够呛:
http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-1
k***r
发帖数: 13724
8
http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-1

【在 w******n 的大作中提到】
: 官方论坛上没有见到呀
h********1
发帖数: 1546
9
赌博出套装 这个是亮点啊
d**********t
发帖数: 20415
10
哈哈,反正我term不方便贴,你这样最好

【在 k***r 的大作中提到】
: 我无耻借用你的帖子ctrlc/v了一下。
相关主题
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【魔灵】新的符文储藏空间All Crusader Class Active & Passive Skills
进入Game版参与讨论
B*******g
发帖数: 1593
11
直接费了我圣堂无视移动速度惩罚的传奇盾

【在 k***r 的大作中提到】
: http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-1
s********s
发帖数: 4011
12
DH改动最小果然是最完美的class...

【在 k***r 的大作中提到】
: http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-1
y***g
发帖数: 1492
13
Champions and Rares can no longer spawn with four of the following monster
affixes and the frequency at which they can spawn with three has been
reduced
Champions and Rares can no longer spawn with four of the following monster
affixes and the frequency at which they can spawn with three has been
reduced
冠军和稀有怪物不再同时拥有4中下列词缀
同时拥有3种下列词缀的几率下调
d**********t
发帖数: 20415
14
护驾技能很牛鼻

【在 s********s 的大作中提到】
: DH改动最小果然是最完美的class...
k***r
发帖数: 13724
15
卡達拉
现在总是提供你的角色能够装备,且主要为你的职业特定的武器类型。
唉,我为了星铁浪费了那么多血片,早知道赌别的先了。
y***g
发帖数: 1492
16
对传奇生成没有影响的
你想想 你赌出来过传奇弓么 没有把

【在 k***r 的大作中提到】
: 卡達拉
: 现在总是提供你的角色能够装备,且主要为你的职业特定的武器类型。
: 唉,我为了星铁浪费了那么多血片,早知道赌别的先了。

k*****o
发帖数: 1972
17
非常好,
掉率不说直接,最少间接提高非常多了,
好玩很多,
我猜大家都追求极品装备了,细节到次要属性都要完美了
一个月后,应该都是刷T6的节奏了吧
w***n
发帖数: 766
18
marauder set sentry bonus buffed!
pets also buffed, less collison and thus more damage.

【在 s********s 的大作中提到】
: DH改动最小果然是最完美的class...
k***r
发帖数: 13724
19
有啊,以前十把武器里有两把祭祀刀就够不错了,出的那两把里再roll是传奇与否
现在如果十把里有8把祭祀刀(假设),我拿到想要的武器的几率怎么也是提高了的。

【在 y***g 的大作中提到】
: 对传奇生成没有影响的
: 你想想 你赌出来过传奇弓么 没有把

y***g
发帖数: 1492
20
你想多了 蓝贴说过了的
不是你想的这么生成的
如果像你说的 先出武器类型 再决定是不是传奇 我赌了几千个碎片 那么多弓弩 也该
出个传奇了吧

【在 k***r 的大作中提到】
: 有啊,以前十把武器里有两把祭祀刀就够不错了,出的那两把里再roll是传奇与否
: 现在如果十把里有8把祭祀刀(假设),我拿到想要的武器的几率怎么也是提高了的。

s*****3
发帖数: 477
21
豆角军要翻翻库房,从新塑造了。
呵呵。。。
1 (共1页)
进入Game版参与讨论
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