z*******n 发帖数: 1034 | 1 Asia will account for 82 percent of the $6B global game-market growth this
year
May 23, 2014 7:30 AM
Dean Takahashi
Gaming is growing, but mostly in Asia. Market researcher Newzoo is reporting
today that Asia-Pacific will account for 82 percent of the $6 billion in
global game revenue growth in 2014.
The industry is expected to grow 8 percent to $81.5 billion this year.
Because of its faster growth rate, the Asia-Pacific region will grow its
global market share from 42 percent to 45 percent, or $36.8 billion of the
total.
The total revenues include all sectors of games including, PC, online PC,
social, mobile, and console games. Latin America represents just 4 percent
of the global market share, but it will grow 14 percent to $3.3 billion this
year thanks to rising gross domestic product and online connectivity in the
region.
North America will grow modestly to $22.2 billion in 2014, or 27 percent of
total. Europe, Middle East, and Africa (EMEA) will be $19.1 billion, or 24
percent.
Globally, the computer screen will be the dominant way people play games in
2014, accounting for 40 percent of the worldwide market and growing 9
percent from a year ago. The TV screen will take 29 percent market share and
$23.4 billion in revenues, down 1 percent from a year ago. Handheld console
devices will drop 20 percent in 2014, offset by a 37 percent growth in
tablet revenues. Overall mobile will grow 19 percent in 2014 and account for
27 percent market share, or $21.8 billion.
Massively multiplayer online games will grow 16 percent to $17.8 billion in
revenue. Gamers will spend $2.4 billion more on MMOs in 2014 than in 2013.
Casual web games and midcore PC/Mac games will grow modestly. Mobile will
reach 1.2 billion gamers.
Global games market segments
Above: Global games market segments.
Image Credit: Newzoo |
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