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TVGame版 - Killzone 3 pad lag measured
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Killzone 3 pad lag measured
November 5th, 2010
Guerrilla Games says that Killzone 3's control system has been substantially
improved over its predecessor's. Last week's limited release of the
Killzone 3 multiplayer beta was a golden opportunity to put these claims to
the test, and forms a small part of an extensive tech analysis set to be
posted on the Digital Foundry blog tomorrow.
"Our first priority when we started working on the controls for Killzone 3
was to listen closely to Killzone 2's players - what they liked, what they
disliked, and how they felt things could be improved," Guerrilla game
director Mathijs de Jonge wrote on the official Killzone website. "We've
recalibrated the dead zone to be more responsive and significantly reduced
the input lag, resulting in far better accuracy. Best of all, we've managed
to retain that sense of weight that set Killzone 2 apart from other shooters
."
The verdict? Guerrilla has delivered. By using a Ben Heck PS3 latency
controller monitor board, we can re-run the same tests we carried out with
Killzone 2, where we established overall input lag to be a disappointing
150ms with the game running at its optimum 30FPS.
In this video taken from the Killzone 3 multiplayer beta, we re-run that
test at the same optimal 30FPS frame-rate, using the botmatch option to best
simulate offline gameplay.
Latency tests demonstrate a clear advantage over Killzone 2 in the closest
we could get to like-for-like conditions.View this video in HD
Bearing in mind that the best latency result we've had from a 30Hz shooter
has been 100ms, Killzone 3's 116ms response is impressive, and with the game
still months away from completion, there's every chance that Guerrilla can
improve the situation still further. While a 33ms improvement may not sound
like much, in the world of first person shooters, it makes a big difference.
We can also confirm that the developer has done extensive work on the dead
zone of the analogue controls, making the process of aiming much lighter
than it was in Killzone 2. Both of these factors in combination serve to
make the new game
The impression is that some of the weight and "heft" that was unique to
Killzone 2 has been sacrificed, but the overall increase in terms of the
quality of the gameplay experience is more than worth it.
There's much, much more to discuss in tomorrow's analysis, including our
thoughts on the game's 3D support - an element not included in the public
beta...
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